Speeding up Game Logic in Unreal Engine | Unreal Fest Online 2020

16 Просмотры
Издатель

Понравился видеоролик "Speeding up Game Logic in Unreal Engine | Unreal Fest Online 2020"? Если да, то напиши свой комментарий и поделись им в соцсетях. Тем самым ты поддержишь наш проект. Спасибо!

Описание видео: This is especially true server side and on performance-limited platforms. In large-scale multiplayer titles where there are a considerable number of actors and components that need to be updated, game logic can quickly become the bottleneck. Learn more at unrealengine.com/games... Great for: engine and game programmers working on titles where the game thread is the bottleneck. In this session, Daniel Rätzer presents an approach to writing game code that increases data and instruction cache coherency, as well as allowing for automatic parallelization to maximize thread occupancy. Daniel talks about ECS in general, and how Funcom implemented a scheduler which extends on the taskgraph and that can dispatch and batch process game logic on sets of components.

Официальный источник видео youtube.com/watch?v=QlKXPBFh5BM именно от туда подгружается разрешенный автором к встраиванию контент и картинки. Авторские права полностью соблюдены!

Категория
Права на Андроид



Яндекс.Метрика